The Tic Tac Toe game! Simple, quick, funny! - Party mode with two local players 👥 - Three difficulty levels:. easy: the game plays (almost) randomly;. medium: the game knows some strategy;. hard: the game knows almost all best strategies (but you can win with some tricks, and sometime it makes mistakes). Tic tac toe originates from a game called Terni Lapilli that was played in the time of the Roman Empire, now days it is played all over the world and also known as Noughts and Crosses or Xs and Os. The different names of the game originate from a more recent time; the first written text that refers to the name 'Noughts and Crosses' appeared in.
Casino comps secrets. Play a simple version of the game right here!
I recommend playing this in a PC browser window
It may take a while to load, please be patient.
Big mean folder machine 2 41 12. You can also play the game on itch.io here!
The Rules
No Quantumness — A.k.a Classical
At its core, Quantum TicTacToe is very similar to regular, classical, TicTacToe. https://toslotmachinesmdbjibuyima-slots.peatix.com. In classical TicTacToe, two players X and O alternate turns and pick squares on which to put their symbol. Three X's or three O's in a row (or column or diagonal) results in a win for that player. If you've never played TicTacToe before, try it out in the game above and keep the quantumness-slider all the way to the left (No Quantum).
Quantum TicTacToe
If you're ready to move beyond the classical world and into the quantum realm, it's time to increase the quantumness! Gb and gba games mac os. We'll explain all of the quantum moves below. Some of these moves are disabled depending on the quantumness level. For those who just want to start playing, here's how they can be performed:
- Single move: press a single square. If a square turns red, it can no longer be used for quantum moves. Single squares are colored blue if the can.
- Superposition: press one empty square, then drag and hold and release on another empty square.
- Entanglement: press on a square, drag and hold to another and then release. This is very similar to superpositions, but for this move the squares need not be empty!
- Measurement: click the measure button, and then click an occupied square to measure it. Resulting single squares turn red, and are fixed for the rest of the round. Only these squares count towards a win!
Minimal Quantumness
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As a first step, let's try out the Minimal Quantum setting. This setting allows you do perform a quantum move that gives you possibilities that regular TicTacToe will never have. Namely, you can click&hold on an empty square and release on another empty square to create what quantum physicists call a superposition. Try it out in the game for yourself!
When two squares are in a superposition, it means that your X (or O!) is in both places at once, until it is forced to pick one over the other. This is very similar to a coin with heads or tails that is forever spinning on its side. Whilst spinning, we can equally well say it is both heads and tails simultaneously! Only when it stops spinning, because of friction or because we push it over, does the coin pick a side. The same is true with quantum superpositions. In the game, we force all the superpositions to pick a side when the board is full.
You can also force a superposition to decide by using the collapse button. You don't get to place an X or an O in that turn, but you get to pick a superposition instead. Once you select it, it will randomly choose one of the two squares.
Hint: At this level of quantumness, see if you can use superpositions to block your opponent from making a winning move!
Moderate Quantumness
At a moderate level of quantumness, three new quantum features become available on top of the Minimal Quantum settings.
The first thing you'll notice, is that when you place a single square it no longer turns red. Instead, the square stays blue, indicating that it has not yet been measured. To win the game, you need to have three measured squares in a row/column/diagonal. So having three blue X's in a row/column/diagonal does not mean you win!
To turn blue squares into red squares, you either need to measure them with the collapse button or wait for the board to get full (then, all squares are measured automatically).
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But beware. As long as a square is blue, your opponent can entangle it. This is the second quantum feature. Creating entanglement happens just as with a superposition, you drag&hold an empty square and release it on top of a blue square. Try it out! You'll see the two squares turn into a Q-symbol, which is a mix between the X and the O. This means that if one of the two squares is the X, the other is always the O. Which one is which can be found out only through measuring, or waiting until the board is full.
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There is one more quantum feature in this mode: you can place another superposition on top of your own! This is where things become really strange. If you have two superpositions on top of each other, you'll notice that you only get to see half symbols. If you measure these squares, there is a chance they both become empty! The other option, is that both become your symbol. Which of these options happens, is determined with a 50/50 chance! Wings of time mac os.
Hint 1: Use entanglement to get a shot at swapping your opponent's square with your own.
Hint 2: Try to use two superpositions of your own squares as a chance for erasing a mistake.
High Quantumness
At this level of quantumness, even more features become available on top of the Moderate Quantumness level. https://depositmachinesonlinepokerqeking.peatix.com. If you can play this level of the game confidently, you're really starting to grasp the way the quantum realm works.
In this mode, you can entangle your square with part of an opponent's superposition. The resulting 3-square entangled state is quite complicated, and can result in four different outcomes when measured! See if you can find out which!
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This mode is called mostly quantum, and not fully quantum, because the full quantum world would allow for more than 3-square entangled states. Visualizing this for a game is a very difficult task! (But that doesn't mean I won't try for future versions! So keep an eye out for that.)